Posts Tagged Adventure
This week: how altering one aspect of Captain Earth will greatly improve the anime, thoughts on why the setting is the best aspect of No Game No Life and how it makes it one of the best anime this season, rationalizing Chaika’s speech pattern in Hitsugi no Chaika and why it isn’t moe marketing and an example of visual details and symbolism in Ping Pong the Animation.
This post reviews: Ping Pong the Animation, Ryuugajou Nanana no Maizoukin, Gochuumon wa Usagi Desu ka?, Knights of Sindoria, Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi, and Mekaku City Actors.
This week: loving the scrutiny and struggle in Yura’s character in Stella Jogakuin Koutouka C3-bu, recognizing Sayomi’s contributions in Tamayura ~more aggressive~, thoughts on the father’s four attributes being divided among his sons in Uchouten Kazoku, and criticizing Genei wo Kakeru Taiyou for having a death, just for the sake of having a death.
One of the most fundamental and essential concepts present throughout all of Magi is the romance of adventure. The romance of adventure is not an idea that unifies the romance between two characters with the genre of adventure (although one could argue that a powerful bond existed between Aladdin and Alibaba), but one that quantifies the stylization and presentation of adventure that is largely romantic and idealistic. Whether it was questing through treacherous dungeons, relying on the help of mystic, majestic djinns and their phantasmal magic, fending off monsters and assassins alike or hunting for treasures of unimaginable wealth, the image and feeling of adventure in Magi was portrayed as glamorous, glorious, rewarding and extremely passionate. Magi wanted to show these elements of adventures through this distinctive perspective which then helped enthuse and entertain the audience. As you can imagine, this concept had a significant and permanent impression in Magi.
The setting of an anime is visually expressed through the various architectures and environments. Magi has featured a number of diverse physical settings thus far and has done well communicating these to us through its use of dazzling and detailed backgrounds and sceneries.
The world of Magi has not always been one of wonder and magic. Sadly enough, at some point prior, all the kingdoms and all the countries existed much like our very own, lands without indescribable fortunes, enchanted weapons, mythical creatures, or the awesome power of conjured djinns. Grounded in an unforgiving reality, this world experienced a dramatic shift with the appearances of these imposing, towering labyrinths, commonly referred to as Dungeons. It is here where all the fantasy in Magi originates. Through the influence of these countless Dungeons, we see a very different world than the one that existed fourteen years ago. Now, Magi is a world inhabited with magic, wonder, and adventure, and all solely because of these Dungeons.