Posts Tagged Cinematography
A long, long, long time ago, whenever these episodes aired: explaining why Ryuugajou Nanana no Maizoukin doesn’t need a villain, why the lives of Sora and Shiro are worse now than before in No Game No Life, thoughts on why the relationship between Tokaku and Haru isn’t a romance in Akuma no Riddle, and using variations in cinematography to keep the reaction shots interesting in JoJo’s Bizarre Adventure: Stardust Crusaders.
This post reviews: Ping Pong the Animation, Ryuugajou Nanana no Maizoukin, Gochuumon wa Usagi Desu ka?, Knights of Sindoria, Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi, and Mekaku City Actors.
This week: how the cinematography aided in the visually magnificent episode plant planet of Space Dandy, thoughts on the resolution of Gotou’s girlfriend in Samurai Flamenco, remembering the first half of Magi, and trying to make sense of what Manaka lost in Nagi no Asukara.
This week: why the self-indulgent nature of anime and manga is mitigated in Inari, Konkon, Koi Iroha, how the art style of KILL la KILL exhibits importance and extravagance, curious about the ending for Chuunibyou Demo Koi ga Shitai! Ren, and why 12 episodes is too short for an anime like Noragami.