Posts Tagged Mecha
This week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.
Back during Week 10: expanding my theory about the primary and secondary focuses of Hanayamata, an example of the magnificent cinematography in Zankyou no Terror, what made episode 23 of Captain Earth the best in that anime, and the return of the subtle yet sensational running gag in Space Dandy Season 2.
Wow, I haven’t written for a while. So yeah, this post covers anime that aired about a thousand weeks ago. Still the articles are worth reading, trust me. In fact, some of the topics in this weekly review include: thoughts on blending the real robot and super robot genres in Aldnoah.Zero, appreciating the use of futuristic and alien technologies in Rokujouma no Shinryakusha!?, questioning Lisa’s role since the first episode in Zankyou no Terror, and trying to find the best episode to define Space Dandy.
I am terrible at staying up to date with these posts, but whatever. Back during Week 5: concerns with the directing and storytelling in Tokyo Ghoul, considering the depth and complexity of Hanayamata despite its appearance, curiosity about the different perspectives in Yama no Susume Second Season, and wondering all the other things you could do with a Stand in JoJo’s Bizarre Adventure: Stardust Crusaders.
Last week: why the third episode of Space Dandy Season 2 might be my favorite of the year, an analysis on the diversity of rural settings and how the specifics of this are impacting Barakamon, some egregious contradictions with the mecha in Aldnoah.Zero, and some serious questions about the structure and purpose of Night Raid in Akame ga Kill!