Posts Tagged Technology
I am terrible at staying up to date with these posts, but whatever. Back during Week 5: concerns with the directing and storytelling in Tokyo Ghoul, considering the depth and complexity of Hanayamata despite its appearance, curiosity about the different perspectives in Yama no Susume Second Season, and wondering all the other things you could do with a Stand in JoJo’s Bizarre Adventure: Stardust Crusaders.
A couple weeks ago: understanding that Mushishi Zoku Shou is about how problems find Ginko, not Ginko finding problems, Kaori having the most amount of friends in Isshuukan Friends, Captain Earth finally trending in the right direction, and looking at wizards using the most modern weaponry in Hitsugi no Chaika.
This week: difficulty with the ambiguities, interpretations and inconsistencies with the games in No Game No Life, the mounting evidence on why I think Yuuki has more problems than Kaori in Isshuukan Friends, envisioning what modern science and medicine would uncover about the mushi in Mushishi Zoku Shou, and looking at the differences between the late-90s and now with Ping Pong the Animation.
This post reviews: Ping Pong the Animation, Ryuugajou Nanana no Maizoukin, Gochuumon wa Usagi Desu ka?, Knights of Sindoria, Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi, and Mekaku City Actors.
This week: finally warming up to Space Dandy, questioning the selection of weaponry and warfare technology in Toaru Hikuushi e no Koiuta, thoughts on the lack of problems facing one character in Inari, Konkon, Koi Iroha, and issues of QUALITY in Wizard Barristers – Benmashi Cecil.
This week: why the beach episode of Suisei no Gargantia is entirely appropriate and meaningful, what we can infer about the settings in Hataraku Maou-sama! and how they will dictate the story from here onward, why I have been impressed with how Devil Survivor 2 handles its extensive cast, and the main reason why we return to Kakumeiki Valvrave every week.