Today is a time to rejoice as we celebrate six years of Avvesione’s Anime Blog. And while I typically use this post as an excuse to post screenshots of Setsuna from Needless to write about my lessons in anime or blogging from the previous year, I find myself lacking in subjects or ideas that weren’t communicated in years passed. But I suppose I should consider myself fortunate for reserving the time to pen a post; this is just my fourth post in the last seven months. Or perhaps more sobering truth of my current situation: in my first 3 years I published exactly 500 posts, whereas in the last 3 years I have only completed 139.
Really, I’d love nothing more than to continue to write about anime and to discuss anime with others, but it’s nearly impossible to find the time these days. Instead of doing the usual for my anniversary posts, I’ll do what I’ve longed to do these last few months and write about the Autumn 2016 anime season!
Every season has its defining features. Autumn, for example, is known for its bountiful harvests and leaves falling to the ground. Likewise, every anime season has its distinguishing characteristics thanks to the anime that air within its interval. Sometimes, anime seasons are bountiful, like an autumn harvest, and others are barren, like the trees after shedding their leaves. What type of season will Autumn 2016 bring us? Let’s take a peak and see what we have in store for the final season of 2016.
This post reviews: Berserk (2016), Rewrite, Orange, Tales of Zestiria the X, Amaama to Inazuma, Taboo Tattoo, New Game!, Amanchu!, 91 Days, Hitori no Shita: The Outcast, Time Travel Shoujo, Handa-kun, Qualidea Code, Ange Vierge, Kono Bijutsubu ni wa Mondai ga Aru!, Planetarian: Chiisana Hoshi no Yume, Danganronpa 3 Mirai-hen, Danganronpa 3 Zetsubou-hen, Mob Psycho 100, and Battery.
Hopefully all the shows are okay, fa la la la la la la la la.
But we know that’s not realistic, fa la la la la la la la la.
Then again, I am pessimistic, fa la la la la la la la la.
Look below for my Summer preview, fa la la la la la la la la.
Berserk, Zestiria, and Amanchu!, fa la la la la la la la la.
Looking pretty good with those, fa la la la la la la la la.
Wait, what’s with all these fujoshi shows?, fa la la la la la la la la.
The fourth episode of Joker Game had an astonishing setting, both in terms of its historical context and for the presentation of its story. Yet, how was such a locale and situation even possible for a plot like this? This episode was set in Shanghai and between 1937 and 1941, during the height of the Second Sino-Japanese War when Japan was invading and controlling large regions of China. You may be wondering, with war between Japan and China raging across the nation, how was such a setting possible for Joker Game to utilize? How was a military police unit, Chinese revolutionaries, and America and British citizens able to coexist in such a place with such turmoil and conflict? This post on the fourth episode of Joker Game attempts to describe all the details and history of the Shanghai International Settlement and why it was such a remarkable setting for this episode’s narrative.
After three episodes, we understand that the Kizuna system is able to sense, quantify, transmit, and inflict pain in Kiznaiver. Pain is the instrument used to connect and unite these seven unfamiliar classmates; it is the foundation for which to improve awareness, understanding, and sympathy within this fragmented society. But what exactly is pain in Kiznaiver? Or rather, given the broad and general meaning of pain, what type of pain are the characters dealing with? Do the members involved in this experiment experience the same perception and reaction to pain? And just how does this definition and understanding of pain influence the characters and story of this anime? This post on the third episode of Kiznaiver attempts to better under the characterization and role of pain used in Kiznaiver.