Archive for category 12 Days of Anime

12 Days of Anime (2014) – Day 4 – 4x-ing Anime

majimoji_rurumo-05-rurumo-witch-shocked-surprised-comedy-cute-giant_hatHave you ever been conflicted with an anime, whether you want to drop it or keep it? Of course, the situation occurs with every new anime season and happens more often than we’d like. Sure, the anime is worthwhile – either due to its comedy or interesting characters or a new concept or design… but then there’s a lot of boring elements too, like a lot of downtime or parts that irritate us. Or maybe the reason is that we just can’t keep with shows due to our busy schedules, something that I have as a recurring theme in these 12 Days of Anime posts. So what can we do if we want to watch only the good parts of an anime without all the bad parts?

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12 Days of Anime (2014) – Day 5 – Shingeki no Kyojin Picture Drama

shingeki_no_kyojin_picture_drama-02-bd_special-colossal_titan-armin-jean-eren-keith-sasha-chibi-comedy-panic-sweat_drop-eating-scoldingThe anime specials that are included as bonus materials on BDs and DVDs are frequently overlooked and underappreciated as individual anime. Yes, these specials are certainly subpar compared to their respective parent anime, but considering their limited animation budget and restrained writing, it’s unfair to categorize these shorts in the same venue as we do with TV anime. In fact, quite a few of these BD/DVD specials succeed as genuinely entertaining in spite of these restrictions, supplementing these serious TV anime with lighthearted comedy and mild fanservice. And if you want an example of an effective and rewarding BD/DVD special anime, look no further than the Shingeki no Kyojin Picture Drama, a 9-episode series with the main cast as chibi characters enduring constant hardships during their days in the military training program.

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12 Days of Anime (2014) – Day 6 – 4 Year Anniversary and Accepting Obstacles

needless-12-setsuna-shoujo_butai-villain-speed-fighting-smileToday is this blog’s fourth birthday, and the traditional way I’ve chosen to celebrate this anniversary has been to reflect upon a valuable lesson that I’ve learned since the last December 20th. Of course, these posts are always a cover for me to needlessly post pictures of Setsuna everywhere, but the topic of this post relates to a previous post in this year’s 12 Days of Anime series as well as a couple of future posts that will appear later on. The theme between these posts is on the challenges and difficulties inherent in following anime within a dense, tight schedule, and the focus of this post is learning how to manage these obstacles and accept certain complications.

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12 Days of Anime (2014) – Day 7 – Witch Craft Works ED

witch_craft_works-ed-tanpopo-kanna-kotetsu-rin-mei-witches-chibi-torture-ishidaki-stones-cuteI never watched an episode of Witch Craft Works when it aired in Winter 2014. However, I have a certain fascination for anime openings and endings where there are adorable chibi characters singing and dancing. For example, my favorite ED in 2012 was Kill Me Baby, with that unforgettable song and dance. The Joshiraku ED and Jinrui wa Suitai Shimashita OP were also worth mentioning in 2012 for my 12 Days of Anime, too. With that in mind, it shouldn’t be surprising to learn that when Witch Craft Works first aired, I was positively curious about the ED song and sequence that managed to charm its criticizing audience and received a disproportionate amount of praise compared to the rest of the episode.

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12 Days of Anime (2014) – Day 8 – Giving a Renowned Anime a Chance

mushishi-04-ginko-silver_hair-one_eye-smoking-thinking-diagnosingEvery year, for Day 8 of my 12 Days of Anime, I recall an experience where I gave an anime a chance. So far, my list has included:

For every rendition of this tradition, I have attempted to cover a distinctive and different focus with each post. The first year was on an anime that I originally deemed bad, but stuck with it to see if I could salvage some entertainment from it. The second year reflected an anime I never gave a chance to, not even an episode when it first came out. The third year was on a sequel to an anime that I was frustrated and dissatisfied with and was originally planning on skipping. Here, for my 2014 version about giving an anime a chance, I look back at a greatly admired, highly acclaimed, and universally respected anime that I never made an effort to watch in my many years of watching anime. For Day 8, I will reflect upon watching Mushishi, and how that watching this renowned anime was one of the highlights of my year.

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12 Days of Anime (2014) – Day 9 – Nagi no Asukara’s Timeskip

nagi_no_asukara-03-manaka-ena-laughing-playing-happy-splashing_water-wet_clothes-blue_sky-clouds-gorgeous-beautifulTimeskips are among my favorite narrative devices in anime. In fact, if I were ever to write an anime myself, I’d definitely have a timeskip in there somewhere. Hell, maybe even two. Timeskips are a brilliant means to advance a continuous story between two periods of time, allowing the plot or characters or setting to transform radically without showing the unrelated events in-between. And that’s exactly what happened in Nagi no Asukara. At the midpoint in the anime, following a climax at the end of the Autumn 2013 season, Nagi no Asukara experienced a timeskip where everything changed. The characters, setting, and plot were all different between the first-half and second-half of Nagi no Asukara. However, there is one significant detail about this unique timeskip that makes it one of my most favorite timeskips ever.

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12 Days of Anime (2014) – Day 10 – Cinematography in Ping Pong the Animation

ping_pong_the_animation-05-tsukimoto-smile-robotic-stoic-glasses-intimidatingCinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.

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