Posts Tagged Cinematography
This week: why Hibike! Euphonium, a school club anime, feels more ‘school club’ than ‘anime’, the background art as an indicator of quality and personality in Fate/stay Night: Unlimited Blade Works, how the scarcity of direct fights negatively affects JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc, and inherent positives with 3D animation in Sidonia no Kishi: Daikyuu Wakusei Seneki.
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
This week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.
Back during Week 10: expanding my theory about the primary and secondary focuses of Hanayamata, an example of the magnificent cinematography in Zankyou no Terror, what made episode 23 of Captain Earth the best in that anime, and the return of the subtle yet sensational running gag in Space Dandy Season 2.