Posts Tagged Cinematography
Winter 2016 – Week 8 Anime Review
Posted by avvesione in 2016 Winter, Anime on March 6, 2016
This week: why I detest the style of narration and extended “flashback” in Shouwa Genroku Rakugo Shinjuu, captivation with the advancement in fighting in Hai to Gensou no Grimgar, powerful, simple, and weird shots in Dimension W, and why I consider Koukaku no Pandora to be a slice-of-life anime.
Winter 2016 – Week 4 Anime Review
Posted by avvesione in 2016 Winter, Anime on February 14, 2016
For Week 4: adoring the transformation and westernization of the setting in Shouwa Genroku Rakugo Shinjuu, the authenticity, weight, and significance of battles in Hai to Gensou no Grimgar, why the letterbox formatting is my favorite directing decision of Boku Dake ga Inai Machi, and disruption in the sense of community in Durarara!!x2 Ketsu.
Spring 2015 – Week 4 Anime Review
Posted by avvesione in 2015 Spring, Anime on May 3, 2015
This week: why Hibike! Euphonium, a school club anime, feels more ‘school club’ than ‘anime’, the background art as an indicator of quality and personality in Fate/stay Night: Unlimited Blade Works, how the scarcity of direct fights negatively affects JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc, and inherent positives with 3D animation in Sidonia no Kishi: Daikyuu Wakusei Seneki.
Winter 2015 – First Impressions (Part 1)
Posted by avvesione in 2015 Winter, Anime, First Impressions on January 11, 2015
This post reviews: Yuri Kuma Arashi, Kantai Collection (KanColle), Junketsu no Maria (Maria the Virgin Witch), and Koufuku Graffiti.
12 Days of Anime (2014) – Day 10 – Cinematography in Ping Pong the Animation
Posted by avvesione in 12 Days of Anime, Anime on December 16, 2014
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
Autumn 2014 – Week 2 Anime Review
Posted by avvesione in 2014 Autumn, Anime on October 18, 2014
This week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.
Autumn 2014 – First Impressions (Part 2)
Posted by avvesione in 2014 Autumn, Anime, First Impressions on October 8, 2014
This post reviews: Magic Kaito 1412, Cross Ange, Sora no Method, Grisaia no Kajitsu, Shingeki no Bahamut: Genesis, and Gugure! Kokkuri-san.