Posts Tagged Cinematography

Winter 2015 – First Impressions (Part 1)

kantai_collection-01-ikazuchi-kaga-akagi-souryuu-hiryuu-inazuma-aircraft_carriers-destroyers-battle-sailing-bow-arrow-runways-japanese_clothingThis post reviews: Yuri Kuma Arashi, Kantai Collection (KanColle), Junketsu no Maria (Maria the Virgin Witch), and Koufuku Graffiti.

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12 Days of Anime (2014) – Day 10 – Cinematography in Ping Pong the Animation

ping_pong_the_animation-05-tsukimoto-smile-robotic-stoic-glasses-intimidatingCinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.

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Autumn 2014 – Week 2 Anime Review

yama_no_susume_s2-13-hinata-fireflies-green_light-glow-reflection_in_eyes-art_style-aesthetics-beautifulThis week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.

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Autumn 2014 – First Impressions (Part 2)

gugure_kokkuri_san-01-kohina-ramen-eating-chibi-looking_upThis post reviews: Magic Kaito 1412, Cross Ange, Sora no Method, Grisaia no Kajitsu, Shingeki no Bahamut: Genesis, and Gugure! Kokkuri-san.

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Summer 2014 – Week 10 Anime Review

akame_ga_kill-10-esdeath-tatsumi-comedy-romance-snuggle-cuddle-bed-screaming-dress_shirt_as_pajamasBack during Week 10: expanding my theory about the primary and secondary focuses of Hanayamata, an example of the magnificent cinematography in Zankyou no Terror, what made episode 23 of Captain Earth the best in that anime, and the return of the subtle yet sensational running gag in Space Dandy Season 2.

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Summer 2014 – First Impressions (Part 3)

zankyou_no_terror-01-lisa-cell_phone-looking_back-scared-shocked-worriedThis post reviews: Hanayamata, Ao Haru Ride, Persona 4 the Golden Animation, and Zankyou no Terror.

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Spring 2014 – Week 9 Anime Review

ryuugajou_nanana_no_maizoukin-08-tensai-daruku-animal_pajamas-cat_ears-maid-trap-sleeping-cute-friendsA long, long, long time ago, whenever these episodes aired: explaining why Ryuugajou Nanana no Maizoukin doesn’t need a villain, why the lives of Sora and Shiro are worse now than before in No Game No Life, thoughts on why the relationship between Tokaku and Haru isn’t a romance in Akuma no Riddle, and using variations in cinematography to keep the reaction shots interesting in JoJo’s Bizarre Adventure: Stardust Crusaders.

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