Posts Tagged Improvement
I am terrible at staying up to date with these posts, but whatever. Back during Week 5: concerns with the directing and storytelling in Tokyo Ghoul, considering the depth and complexity of Hanayamata despite its appearance, curiosity about the different perspectives in Yama no Susume Second Season, and wondering all the other things you could do with a Stand in JoJo’s Bizarre Adventure: Stardust Crusaders.
Last week, if you still remember: understanding that Ping Pong the Animation is not a happy anime, what made this episode the best episode of Akuma no Riddle, detailing a game in which everyone would beat Sora and Shiro from No Game No Life and a super easy way of solving every mystery dungeon in Ryuugajou Nanana no Maizoukin.
This week: finally warming up to Space Dandy, questioning the selection of weaponry and warfare technology in Toaru Hikuushi e no Koiuta, thoughts on the lack of problems facing one character in Inari, Konkon, Koi Iroha, and issues of QUALITY in Wizard Barristers – Benmashi Cecil.
This week: giving Tamayura ~more aggressive~ a chance and it being a success, the benefits of changing perspectives in Monogatari Series Second Season, issues with execution in writing and content in Genei wo Kakeru Taiyou, and building up for a great and grand finale for Danganronpa.
This week: appreciating the use of color and lighting in Monogatari Series Second Season, thoughts on the specific location of human settlement in Shingeki no Kyojin, how Sonora’s addition shifts the character dynamics of Stella Jogakuin Koutouka C3-bu, and ideas on how to improve upon the detective/mystery carousel which is Danganronpa.