Posts Tagged Interactions
After three episodes, we understand that the Kizuna system is able to sense, quantify, transmit, and inflict pain in Kiznaiver. Pain is the instrument used to connect and unite these seven unfamiliar classmates; it is the foundation for which to improve awareness, understanding, and sympathy within this fragmented society. But what exactly is pain in Kiznaiver? Or rather, given the broad and general meaning of pain, what type of pain are the characters dealing with? Do the members involved in this experiment experience the same perception and reaction to pain? And just how does this definition and understanding of pain influence the characters and story of this anime? This post on the third episode of Kiznaiver attempts to better under the characterization and role of pain used in Kiznaiver.
For Week 4: adoring the transformation and westernization of the setting in Shouwa Genroku Rakugo Shinjuu, the authenticity, weight, and significance of battles in Hai to Gensou no Grimgar, why the letterbox formatting is my favorite directing decision of Boku Dake ga Inai Machi, and disruption in the sense of community in Durarara!!x2 Ketsu.
For Week 3: gushing about the setting of Shouwa Genroku Rakugo Shinjuu, questioning Satoru’s treatment of Hiromi in Boku Dake ga Inai Machi, a personality shift with a positive cause in Dimension W, and highlighting the brilliant animation in Kono Subarashii Sekai ni Shukufuku wo!
Let’s start 2016 with a proper farewell to 2015. Before we look forward to another year of anime, we should look back on 2015 and reflect on what made it one of the best years of anime in recent memory. There were numerous anime and characters that were incredible, dazzling, brilliant sensational, influential, and monumental in 2015, and today, I want to take a moment to provide my thoughts and opinions on the 15 most significant anime and characters from this last year. Come, take a look and re-experience why the anime of 2015 are so remarkable and unforgettable.
12 Days of Anime (2015) – Day 2 – Speaking with Hiromi Katou, Character Design for Needless, at Sakuracon
Hiromi Katou is a gifted and experienced talent, having a successful career in the anime industry through a variety of roles. Among his notable accomplishments, he was the character designs for Guilty Crown, Kobato., and Hakkenden, the animation directors for Beck, Gunslinger Stratos, and Fantasia Doll, and a key animator for Death Note, Azumanga Daioh, Shingeki no Kyojin, and many more. However, his most distinguished achievement, to me at least, is that he was the character design for Needless, which you might guess from previous posts is my favorite anime. I was extremely fortunate that Hiromi Katou was invited as a guest for Sakuracon this year and made sure to visit his Q&A panel, so that I could ask him some questions regarding Needless. So, for Day 2 of my 12 Days of Anime, I’ll recall my time with Hiromi Katou and the answers he provided about his experience with Needless.
This week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.