Posts Tagged Ping Pong the Animation
The first day of 2015 means it’s the first day we can turn, look back, and reflect upon 2014 as a whole. Today, I aim to present the results of my own introspection and analysis on all the anime I watched in 2014. I will present my final thoughts on the most remarkable, memorable and outstanding anime that aired in 2014 by revealing lists for both my favorite characters of the year and the top anime of 2014. So, how exactly will I remember 2014, and which of the anime that aired is simply the best to me?
Every year, I make an attempt to determine what single episode of every anime that I watched that was my absolute favorite. For some years, the decision is easy, such as 2011 (Puella Magi Madoka Magica episode 10) and 2012 (Sengoku Collection episode 18). For other years, it’s a real challenge. It’s demanding when you’re trying to decide between a number of exceptional episodes with no clear choice. For me, 2014 is the latter with three candidates vying for the honor of my favorite episode of the year. And since I remain undecided on this evaluation, still mulling my opinions for each, I’ll present the three episodes here to illustrate what I am going through.
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
This week: why episode 13 of Yama no Susume Second Season might be the best episode of anime of 2014, distress and worry that Psycho-Pass 2 will be a fanservice anime or a shell of its former self, examining why the melee choreography of the fights of Fate/stay night: Unlimited Blade Works are so enjoyable, and concerns over the evolving comedy in Amagi Brilliant Park.
Back during Week 10: expanding my theory about the primary and secondary focuses of Hanayamata, an example of the magnificent cinematography in Zankyou no Terror, what made episode 23 of Captain Earth the best in that anime, and the return of the subtle yet sensational running gag in Space Dandy Season 2.
Last week: why the third episode of Space Dandy Season 2 might be my favorite of the year, an analysis on the diversity of rural settings and how the specifics of this are impacting Barakamon, some egregious contradictions with the mecha in Aldnoah.Zero, and some serious questions about the structure and purpose of Night Raid in Akame ga Kill!
During the twelfth week of the season: my reflections on why Ping Pong the Animation had an excellent ending and why Ryuugajou Nanana no Maizoukin had an appropriate ending but one that left me unsatisfied, an analysis on the finale of Akuma no Riddle with a focus on Tokaku’s and Haru’s relationship (*Spoilers*), and thoughts on the utilization of the setting and the background art in Mushishi Zoku Shou.