Posts Tagged Scenery
Take a look at that walled, medieval town from Junketsu no Maria. Just take a look at its size. Now, take a look at the landscape around the town. You can see rivers, roads, farmland, and various green dots. See those green dots? Those are trees. Now, go outside, and look at a tree in real life. See how tall they are? Now, once you’re back, take a good, long look at those dots as trees. Finally, look at those walls and that town again in relationship to those “trees”.
This week: why Hibike! Euphonium, a school club anime, feels more ‘school club’ than ‘anime’, the background art as an indicator of quality and personality in Fate/stay Night: Unlimited Blade Works, how the scarcity of direct fights negatively affects JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc, and inherent positives with 3D animation in Sidonia no Kishi: Daikyuu Wakusei Seneki.
Whenever Week 4 was, probably a long, long time ago: thoughts and observations on the symbolism of darkness and light in Zankyou no Terror, questioning the accuracy and reliability of Touko’s special ability in Glasslip, becoming unhappy with the direction Tokyo Ghoul is taking in relation to its story and its content, and a short rant on student governments and school clubs inspired by Hanayamata.