Posts Tagged Shots
12 Days of Anime (2014) – Day 10 – Cinematography in Ping Pong the Animation
Posted by avvesione in 12 Days of Anime, Anime on December 16, 2014
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
Dog Days – 11
A common miscalculation with many anime is that the ending is a disappointment. Some end up being rushed, forgoing major details in storytelling in order to wrap up the show in the limited time given while others feel incomplete, leaving holes in the plot that could potentially be fatal to an anime. Dog Days, however, allotted two full episodes to tell its conclusion, which is an intelligent move since it can now try to avoid these mistakes. So how is this anime using its wisely budgeted time?
Steins;Gate – 1
Posted by avvesione in Anime, Steins;Gate on April 6, 2011
I wouldn’t be surprised to see Hououin Kyouma (or going by his real name, Okabe Rintarou) be my favorite character this season, even after just one episode. He possesses the personality that’s infectious in an anime, a character you can’t take your eyes off of when he’s on the screen. His uncanny actions around friend and stranger, his rather sharp intelligence, and his compassion provide a multi-dimensional lead for Steins;Gate, perfect for a time-traveling themed science fiction anime.
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