Posts Tagged Sports
This week: concerns over the content and direction of Plastic Memories, determining a time and place for Arslan Senki, censorship in Fate/stay Night: Unlimited Blade Works, and the wonderful return of Kakyoin in JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc.
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
Back sometime, whenever week 11 was: questioning whether Ginko is happy or not in Mushishi Zoku Shou, why the infamous grins in Akuma no Riddle were perfect, examining the contrast between the different Kaoris in Isshuukan Friends, and a candidate for the best episode of anime of the year from Ping Pong the Animation.
A couple weeks ago: understanding that Mushishi Zoku Shou is about how problems find Ginko, not Ginko finding problems, Kaori having the most amount of friends in Isshuukan Friends, Captain Earth finally trending in the right direction, and looking at wizards using the most modern weaponry in Hitsugi no Chaika.
Last week, if you still remember: understanding that Ping Pong the Animation is not a happy anime, what made this episode the best episode of Akuma no Riddle, detailing a game in which everyone would beat Sora and Shiro from No Game No Life and a super easy way of solving every mystery dungeon in Ryuugajou Nanana no Maizoukin.
This post reviews: Ping Pong the Animation, Ryuugajou Nanana no Maizoukin, Gochuumon wa Usagi Desu ka?, Knights of Sindoria, Escha & Logy no Atelier: Tasogare no Sora no Renkinjutsushi, and Mekaku City Actors.