Posts Tagged Style
This week: why Hibike! Euphonium, a school club anime, feels more ‘school club’ than ‘anime’, the background art as an indicator of quality and personality in Fate/stay Night: Unlimited Blade Works, how the scarcity of direct fights negatively affects JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc, and inherent positives with 3D animation in Sidonia no Kishi: Daikyuu Wakusei Seneki.
For Week 5: analyzing the role of the ‘colorless’ background characters in Durarara!!x2 Shou, a tribute to the border security girls running the checkpoints in The Rolling Girls, issues with how the fights end in JoJo’s Bizarre Adventure: Stardust Crusaders – Egypt Arc, and wondering about a future business opportunity for Shinku and the others in Dog Days’’.
A while back, whenever Week 4 was: appreciating the change from producing episodes to producing an anime series in Shirobako, teenager mecha pilots who actually act and behave like teenagers in Soukyuu no Fafner – Dead Aggressor: Exodus, questioning Lulu’s character development in Yuri Kuma Arashi, and finally realizing why Fubuki is the main character of Kantai Collection.
This week: analyzing the delicate balance between entertainment and realism in Shirobako, questioning the subjectivity of evidence and judgments in Death Parade, justifying what makes the setting so successful and vibrant in Durarara!!x2 Shou, and gushing about the unique personality in The Rolling Girls.
Cinematography is perhaps the ultimate challenge for a TV anime to overcome. Inherent of television anime are limited budgets and tight schedules, meaning that the resources and time provided are not enough to allow for the same level of quality that we see in movies or elsewhere. And while quality often refers to detail in the art and animation, such as more complex or frequent sakuga sequences, it also means an improved cinematography where shots have more variation and camera motion is more prominent. Since the production schedule and resources are difficult for a TV anime, they must rely on a number of industry techniques to make a finished produced on time, with perhaps the most recurrent being the use of shooting dialogue scenes using still characters with only their mouths moving. And in terms of cinematography, the shots are often flat and still, making it easier for the animators to anime with a consistent level of acceptable quality. However, this is difficult to do when the anime’s story or purpose resolves around the characters acting or performing or moving in complex ways. This leads us to Ping Pong the Animation, one of the most acclaimed and illustrious anime of the year, and its brilliant and artistic use of cinematography to convey action throughout the series. While the series was overflowing with symbolism, the topic of this post is primarily on its cinematic techniques that were some of the most innovative, resourceful, and memorable in recent memory.
Some will argue that sakuga is the pinnacle of animation. It would be hard to argue against that. Ultimately, sakuga is known for its unparalleled quality, its aesthetic ingenuity, its dramatic emphasis, and its overall impact. There’s a reason why sakuga is so revered among zealous anime fans and rightfully so. However, in an anime celebrated for its brilliant animation, it’s the exact opposite that frequently stood out to me as having the most effectiveness. In fact, it was the absence of animation in KILL la KILL that earns a spot in my 12 Days of Anime, or more specifically, the impression from Nui’s lack of animation. I want to bring attention to how her simplistic motions were a complete contrast to everything else visually in KILL la KILL, and how her animations were some of the most effective that I’ve seen in an anime.